Adventures in Sylvestia
Average Height: 5´ 6˝–6´ 4˝
Average Weight: 160–225 lb.
Ability Scores: +2 Dexterity, +2 Intelligence
Speed: 6 squares
Skill Bonuses: +2 Acrobatics, +2 Stealth
Dower Presence: You and any allies within 5 squares gain a +2 racial bonus to saving throws against fear and charm effects.
Shadow Sink: You have resist necrotic equal to your Intelligence modifier + 1/2 your level.
Shadow Fading: You can use Shadow Fading as an encounter power.
|Shadow Fading||Shade Racial Power|
|You slip free of time for a short jaunt. In this timeless space you observe as an outsider and you can move freely, though you cannot effect others or yourself without returning to times flow.|
|Effect: You disappear from the space you occupy, interrupting your turn. On your next turn you teleport up to 5 squares away from your original position. You then finish your original turn.|
Play a Shade if you want to…
- be a hero who has a dark side, a black humor, or an unsettling morbidity.
- be graceful, clever and cool headed.
- dress mostly in dark colors and look kind of Emo.
- be a member of a race that favors the ranger, warlock, and wizard classes.
Shades tend toward human norms of appearance, with a leaning toward an unhealthy thinness. A shades skin rarely differs much in color over the whole body, nor do they change color when burned by the sun, though bruising and wounds look spectacular. The majority of shade have pale skin, shades of grey, as it were, a small number have dark skin, tending toward an ink black. Hair tones have the same general color, though dark hair is the most prevalent, with pale to silvery white being the minority. Any skin and hair color combination is possible, but the effect is one of general uniformity.
Shades have more angular faces then humans, with strongly pointed chins, noses and cheekbones, tough not so far as to make them seem alien. All shades have the same eyes, which are tiny points of darkness, which seem to draw light in to them, looking something like a cloud shadow the shape of an eye.
Playing a Shade
All shades can feel the ebb of time and have a relative scene of when they will die; though this is not a useful sort of divination, it is an inescapable reminder of a shade’s mortality. Shades do not dwell much on it; in part due to their narrow emotional range. Across the board they have just been turned down by about half. Although known to smile or frown occasionally they are almost never seen to laugh, cry, or even scream. Similarly they have trouble comprehend strong emotions in others, particularly when those feelings get in the way of thought or action. Thus they can come off as callous or unsympathetic to members of other races. Shades are also possessed of a harshly accurate judgment. Neither optimistic nor pessimistic; shades are realistic, in a blunt and forthright fashion. Shades have a tendency to sneer at wishful thinking, blind hope or false platitudes, and many find this to be depressing, morbid, or unsettling.
Despite their dark disposition shades are known for being loyal friends and compatriots, to a rare few. Shades truly seem to take pleasure (as much as they ever do) in intellectual pursuits, debate, research, teaching, and writing. All shades share a loathing for the undead; the presence of which they find noxious. It is unknown why shades feel this way; it is reasonable to believe that this feeling has to do with the shade’s unique relationship with time, however.